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JoinUO Forums A discussion forum for the Ultima Online freeshard community. 2012-05-17T12:07:36+00:00 http://forums.uo98.org/feed.php?f=28&t=680 2012-05-17T12:07:36+00:00 2012-05-17T12:07:36+00:00 http://forums.uo98.org/viewtopic.php?t=680&p=2676#p2676 <![CDATA[Re: Locating the main loop in an Ultima Online client]]> Statistics: Posted by Warstone — Thu May 17, 2012 12:07 pm


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2012-05-17T05:27:38+00:00 2012-05-17T05:27:38+00:00 http://forums.uo98.org/viewtopic.php?t=680&p=2671#p2671 <![CDATA[Re: Locating the main loop in an Ultima Online client]]> viewtopic.php?f=28&t=175

I think the patch can be useful, but should only be used if it's really needed. On Win7 x64 I haven't found it to be necessary in any of the AOS or newer clients on my system. We should try to track down the root of the problem. Maybe a good topic for another thread. I'd be interested if anyone knows a way to reproduce the high CPU usage....and any similar characteristics of affected environments. (operating system, etc.)

Something to keep in mind re: CPU usage, it can be very important to make sure UO installation folder data files match up with the client version. Outright crashes or sneaky hangs can occur when they're mismatched. This can even occur in the space of 1 patch. Sometimes version changes look small but they're not.

Statistics: Posted by xenoglyph — Thu May 17, 2012 5:27 am


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2012-05-16T22:09:23+00:00 2012-05-16T22:09:23+00:00 http://forums.uo98.org/viewtopic.php?t=680&p=2665#p2665 <![CDATA[Re: Locating the main loop in an Ultima Online client]]>
Rather than Packet table.

Thanks for greate work, anyway!

Statistics: Posted by Warstone — Wed May 16, 2012 10:09 pm


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2011-02-08T16:11:43+00:00 2011-02-08T16:11:43+00:00 http://forums.uo98.org/viewtopic.php?t=680&p=1479#p1479 <![CDATA[Locating the main loop in an Ultima Online client]]> Statistics: Posted by Batlin — Tue Feb 08, 2011 4:11 pm


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