I used some breakpoint to track the creation of the sandals (type=5901 or 0x170D):CreateObject (AX==0x170D).jpg
And I used hardware breakpoints to track where the hue variable is accessed in memory:Hardware Breakpoint.jpg
Result: the hue was never written to, so it remained 0 all the time.
Next: I used the LOGFILE option of uodemo+ to track the messages send from the server to the client:Razor Log.jpgAs you can see on that screenshot, the hue is 00 00, which resembles the memory layout of the sandal server-side. So the client is drawing the sandal with a hue of 0. You can refer to for the 0x2E packet layout.
Some sandals do spawn with a color, but they are part of the random_shoes definition (5901 & 5903).Statistics: Posted by Batlin — Wed Sep 08, 2010 8:34 pm
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