
Anyways, has anyone found where the loot packs in the demo are defined?
Hey, first wanted to mention what awesome work you have done Batlin, I am still amazed at all the things you have managed to pull off with the demo..I should post here more often
![]() Anyways, has anyone found where the loot packs in the demo are defined? |
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<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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Thanks Batlin.
I have to implement all of these so I'll reply when I believe I've figured out the exact format of values for randomisation inside the { } |
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To help you test, you can copy parts of the EQ's to other mobiles.
So you can copy the EQ loot section from the zombie to a bird and then kill birds. If done correctly they will spawn zombie loot ![]() <Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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That's an excellent idea, I'll put the loot packs on birds and then use your kindling modification to spawn the birds.
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