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swing speed code | JoinUO Forums

swing speed code

The UO "Demo" is a slightly modified OSI UO Server and Client which was bundled on the Ultima Online Second Age retail CD. This forum seeks to reveal it's mysteries.

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Mon Sep 28, 2009 10:31 am
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Site Admin
Posts: 455
Joined: Tue Jun 17, 2008 2:33 pm
PostPosted: Mon Sep 28, 2009 1:41 pm
Wow, great code.

A few observations from this right off the bat:
The slowest possible wepon swing is 20 ticks/swing (5 secs)
The swing state is stored in the mobile, not the weapon
This is very very different from the RunUO swingtimer system, but definately implementable.

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Mon Sep 28, 2009 1:43 pm
Attachments
LOCAL_DoSomethingWithWeaon.jpg
LOCAL_DoSomethingWithWeaon.jpg (39.5 KiB) Viewed 6952 times
FUNC_DoMoveInternal.jpg
FUNC_DoMoveInternal.jpg (44.36 KiB) Viewed 6951 times
FUNC_DoMove.jpg
FUNC_DoMove.jpg (22.63 KiB) Viewed 6955 times
FUNC_HandleIncomingPacket02.jpg
FUNC_HandleIncomingPacket02.jpg (84.65 KiB) Viewed 6959 times
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Mon Sep 28, 2009 1:53 pm
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Site Admin
Posts: 455
Joined: Tue Jun 17, 2008 2:33 pm
PostPosted: Mon Sep 28, 2009 2:01 pm

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Mon Jan 11, 2010 12:33 pm
Update:
I've replaced the variable this.0xXXX with their correct names aka SwingState and SwingCounter.
I also fixed a decompilation bug regarding when "return 3" was done inside the AdvanceSwingState function.
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Posts: 1
Joined: Mon Sep 13, 2010 7:32 pm
PostPosted: Mon Sep 13, 2010 7:37 pm
thanks for posting these codes, these could be a great help because I really like archery.

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