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Loot Packs | JoinUO Forums

Loot Packs

The UO "Demo" is a slightly modified OSI UO Server and Client which was bundled on the Ultima Online Second Age retail CD. This forum seeks to reveal it's mysteries.

Posts: 16
Joined: Wed Jun 10, 2009 2:27 am
PostPosted: Fri Oct 16, 2009 4:22 am
Hey, first wanted to mention what awesome work you have done Batlin, I am still amazed at all the things you have managed to pull off with the demo..I should post here more often :mrgreen:

Anyways, has anyone found where the loot packs in the demo are defined?

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Fri Oct 16, 2009 1:35 pm
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Posts: 16
Joined: Wed Jun 10, 2009 2:27 am
PostPosted: Fri Oct 16, 2009 3:18 pm
Thanks Batlin.

I have to implement all of these so I'll reply when I believe I've figured out the exact format of values for randomisation inside the { }

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Fri Oct 16, 2009 4:44 pm
To help you test, you can copy parts of the EQ's to other mobiles.

So you can copy the EQ loot section from the zombie to a bird and then kill birds.
If done correctly they will spawn zombie loot :-).
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Posts: 16
Joined: Wed Jun 10, 2009 2:27 am
PostPosted: Fri Oct 16, 2009 5:23 pm
That's an excellent idea, I'll put the loot packs on birds and then use your kindling modification to spawn the birds.

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