UOE features indepth Guild Warfare, Territorial, Economic, and RP/Political systems. These systems have a real impact on players and Guilds alike. For instance, Dwarven Blacksmiths can ONLY get their ore from Half-Orc Miners who can ONLY get their pickaxes from Gnome Tinkers who can ONLY get their Ore from the Half-Orcs again. This racial specialization makes for a lack of "crafting mules", which in turn promotes interdependence among players in bartering and trading for necessary goods. This promotes a player-driven economy.
After years of online gaming, I have embraced three requisites of online gaming to have fun. Players want to have;
1. Meaningful PvP with consequences experienced by aggressors and defenders.
2. Non-Linear PvM(PvE) with proportional Risk vs. Reward without the infamous "Level Grind".
3. A sense of power. Players want their actions to have an impact on the gaming community, their Guilds and character, as well as the landscape in which they play.
UOE has it all! Our customizations are more than eye candy and random, patchwork scripts. We boast indepth, dynamic, player-driven systems. UOE is a game that fosters competitive gameplay and embraces cooperative pvp combat. Guild warfare is a major component of many of the exciting systems exclusive to UOE.
If you are even remotely interested in our project or taking a fresh look at what a UO emulator could be, please just take a glimpse at our site. When you see the passion and level of professionalism that went into the site alone, you just may be inspired to actually check out our game.Statistics: Posted by Ramsonne — Tue Mar 22, 2011 10:28 pm
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