But beyond looking to enforce light levels, while being a move I support wholly, what else can we learn about how the client handles light?
Reductive lighting, light.mul/lightidx.mul interactions, point/location-based lighting.. The actual limits of the client in terms of lighting have yet to be documented.
Well done!
I'd like to further discuss with you on the subject.
Bicchus DicchusStatistics: Posted by Bicchus Dicchus — Mon Mar 21, 2011 12:59 am
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