Seems my memory regarding debuff interrupts factually wrong and inaccurate, but not faulty in relevance. I debated this with a lot of UO emulator kiddies for a long time about early UO and players not using the weaken, feeble mind, and clumsy spell interrupt spamming tricks back in those times prior to expansion or for the majority portions of it. It all boils down to last target, arm, and disarm though instant hit is another part of it. Those features weren't in game in early UO prior to the expansion or for the bulk of it anyone that was the case at large. Meditation wasn't in game early on and eval didn't increase magery damage early on either those are some other issues as well that tie in some though not completely.
In order to have done the 3 trick pony combo you would have had to manually unequip and reequip 3 separate times on top of casting spells and target the player 3 separate times which case in point makes it infeasible in and of itself essentially. I don't care how good the player is try doing all of the aforementioned consistently enough to avoid players greater heal spell casting while simultaneously doing melee damage. Add in the lack of eval damage bonus and meditation and it's a real issue.
I made the argument with many on private servers that I remember everyone casting curse in early UO prior to expansion. The things I mentioned clearly indicate why that is true or give me the benefit of logical reason why it would have made sense keeping things in perspective. Why would a player back then spend more mana casting 3 separate spells instead of casting curse that's more overall mana efficient and less time consuming to cast then 3 things at once? The answer is it didn't happen.
Only players that had and used UOE had access to arm/disarm and last target. So the players not using it were all ready put at a disadvantage in that aspect. Would players all ready put at a disadvantage waste time doing the aforementioned weaken, feeble mind, clumsy trick in 1 on 1 pvp? Maybe in group pvp sure, but even then it doesn't make a heck of a lot of sense to do so.
Not only that in order to do so before the UOE player was able to cast greater heal in the first place they would have had to have had their hands free in the first place making it completely infeasible. I don't care how fast the player is at manually arming and disarming items they aren't faster then a program automatically instantly doing it case closed mythbusted.Statistics: Posted by knowom1 — Wed Mar 28, 2012 4:53 am
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