I called setDecayTest(0) from a script and all items began decay.
Previously all items were returning 255 as decay max, and decay count was not updating. Once decay was enabled, all items seem to save a decay max of 72, even piles. Initial guesstimation shows that the decayCount is increased by 6 each second, and the item is deleted when decayMax is reached. Currently it looks like items only last on the ground for a little over a minute.
decayenabled.png
All items on the ground in this picture decayed together a few moments after this screenshot.
tenore.pngStatistics: Posted by Derrick — Mon Aug 08, 2011 3:46 pm
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