UOExt. Just Another Client modifying tool.
Posted: Wed May 16, 2012 10:22 pm
Hello, dear all.
Today I want to introduce my tool, that I've been developing for some time. I called it UOExt ( http://code.google.com/p/uo-ext/ ).
This is Plugin-based system, that allow you to hack into client, get it protocol, modify it and/or do anything you want to with it. Unlike other programs that allow player to script it, this system allow to extend client functionallity for Shard developers. With it you can do awful things. In-game MapAndStatic patching (simillar to praxiiz's In Game Map Editor), mul checkAndUpdate, bring some logic to client, modify event loop, visual and audio stuff, etc...
Right now, there is near to 1st beta status, so sorry for lack of info in the google code site. Everything is changing rapidly.
Today I want to introduce my tool, that I've been developing for some time. I called it UOExt ( http://code.google.com/p/uo-ext/ ).
This is Plugin-based system, that allow you to hack into client, get it protocol, modify it and/or do anything you want to with it. Unlike other programs that allow player to script it, this system allow to extend client functionallity for Shard developers. With it you can do awful things. In-game MapAndStatic patching (simillar to praxiiz's In Game Map Editor), mul checkAndUpdate, bring some logic to client, modify event loop, visual and audio stuff, etc...
Right now, there is near to 1st beta status, so sorry for lack of info in the google code site. Everything is changing rapidly.