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Let's talk about Karma & Fame
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<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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Site Admin
Posts: 30
Joined: Fri Jan 14, 2011 10:07 pm Location: Sosaria |
Hmm I find it odd that the T2A demo, which came out before UOR, has functions for fame and karma.
These two variables didn't exist in the Notoriety system, which was the standard of the day. I reckon they had been considering and working on the Reputation system for a while before it was introduced. Always get nostalgic for the old Noto days though. -Bicchus Dicchus |
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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Site Admin
Posts: 30
Joined: Fri Jan 14, 2011 10:07 pm Location: Sosaria |
I checked it out, and I find it fascinating. I presume that all leftovers are, for the most part, left in for compatibility's sake, and not due to programming laziness. However, I'm of the opinion that there's been many a programmer working on the client, and perhaps more than one of these fellows were inept in the arts of code documentation. C'est la vie.
I always had a soft spot for the Notoriety system. I like to keep things simple. -Bicchus Dicchus |
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