Combat and Animations

The UO "Demo" is a slightly modified OSI UO Server and Client which was bundled on the Ultima Online Second Age retail CD. This forum seeks to reveal it's mysteries.

Posts: 16
Joined: Wed Jun 10, 2009 2:27 am
PostPosted: Wed Oct 21, 2009 7:42 pm
Anyone know where there on scripts on these?
Specifically , I've heard that the combat animations (swings) speed would be dependent on the mobile's dexterity.

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Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Wed Oct 21, 2009 9:51 pm
The combat engine is inside the EXE and not in the scripts.
I decompiled a portion of it and is available for review here :


The relation between the server-side swing and the client-side animation I do not really know. As soon as I find out I'll post it.
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

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