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poison skill bug
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I've found an Origin bug in poisonSkill. LOL
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<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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I didn't look at the full code yet but from the snippets you sent, it looks to me that in case of "a dose" and "a strong dose" the "poison_strength" is the same.
So a message appears but the actual strength is the same? <Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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No i've trimmed the poison level computation code.
However all the considerations you made are right. The first times i've scripted in runuo env, was a little bit confused about skill checks... |
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Nice find.
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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9 posts
• Page 1 of 1
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