I wrote little script editor, it can read scripts
and can write scripts.
I made a little script when said "give gold" gives to speaker 100 gold.
It works perfectly =)
Anybody know what "doSCommand" accept?
the only i found was
doSCommand(it, "ucoun me");
where "it" is a player.
Wish i could get more in-game access than just a player =)
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Scripts and Functions
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Last edited by Garret on Mon Dec 21, 2009 2:21 pm, edited 3 times in total.
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Thanks Garret.
Can you upload the source code/binaries as an attachment? I'm anxious to take a look at your script editor and play with it. Does your script editor modify the sdb file too to insert new strings ? I'll take a look as doSCommand and see what it does exactly at the assembler level. <Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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It's on c#, quite raw, but working =)
Yes, it addes new entries to SDB if it doesn't have it =)
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<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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Yeah, sad, that command on server used for a lot of gm/dev purposes.
Last key for access level seems is "isCounselor", "isGameMaster", "isEditing". |
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Fixed some decompile/compile bugs (event chances and colon after default in switch).
First post Updated. |
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Fixed minor bugs, made it more friendly.
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7 posts
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