Hey, first wanted to mention what awesome work you have done Batlin, I am still amazed at all the things you have managed to pull off with the demo..I should post here more often
Anyways, has anyone found where the loot packs in the demo are defined?
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Loot Packs
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<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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Thanks Batlin.
I have to implement all of these so I'll reply when I believe I've figured out the exact format of values for randomisation inside the { } |
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To help you test, you can copy parts of the EQ's to other mobiles.
So you can copy the EQ loot section from the zombie to a bird and then kill birds. If done correctly they will spawn zombie loot . <Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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That's an excellent idea, I'll put the loot packs on birds and then use your kindling modification to spawn the birds.
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