Compilation of OSI bugs
Posted: Tue May 03, 2011 9:19 am
This post contains links to all OSI/UO bugs we've found in the Ultima Online Demo, either in the exe itself, the data files or the script files (wombat). The bugs discussed in the" demo-only bugs" section, are bugs we believe only exist in the demo and did not exist on the official UO servers, they are mainly caused by conversion from a unix-system to a Windows system.
- getCurrentTimeStr returns an invalid string:
- boats & house doors don't work:
- guildstones don't work:
- magic weapons don't work:
- skill names are sent incorrectly by some scripts:
- weapon names are read with an extra return character:
- Faulty weapon-template copy-constructor:
- Fragmented packets may get lost :
- calling getItemAtSlot(30) will crash :
- the "templatestable" bank contains invalid colors, resulting in true black:
- poison skill gains are incorrect:
- poison skill script contains useless statement:
This topic is ment only as a guide and is therefor locked, please discuss any bug posted here in its own topic.
- getCurrentTimeStr returns an invalid string:
- boats & house doors don't work:
- guildstones don't work:
- magic weapons don't work:
- skill names are sent incorrectly by some scripts:
- weapon names are read with an extra return character:
- Faulty weapon-template copy-constructor:
- Fragmented packets may get lost :
- calling getItemAtSlot(30) will crash :
- the "templatestable" bank contains invalid colors, resulting in true black:
- poison skill gains are incorrect:
- poison skill script contains useless statement:
This topic is ment only as a guide and is therefor locked, please discuss any bug posted here in its own topic.