Thanks so much. This is a great discovery.
I called setDecayTest(0) from a script and all items began decay.
Previously all items were returning 255 as decay max, and decay count was not updating. Once decay was enabled, all items seem to save a decay max of 72, even piles. Initial guesstimation shows that the decayCount is increased by 6 each second, and the item is deleted when decayMax is reached. Currently it looks like items only last on the ground for a little over a minute.
- Results from the decayinfo script on a cabbage after setDecayTest(0) was called
- decayenabled.png (198.7 KiB) Viewed 21435 times
All items on the ground in this picture decayed together a few moments after this screenshot.
- tenore.png (165.48 KiB) Viewed 21435 times