Question on Worldfile?
Posted: Thu Mar 15, 2012 8:00 pm
Hi.
I just found this site and the UO:98 project today. I was surfing for UO shards that were running worlds from back during the T2A or earlier periods of UO's history. Thats when I stumbled upon this site. I've worked on UO shards in the past and even had a few running for a while, but I never quite got into the new lands, creatures and rules that came along over the year. AOS? No thanks!
So, I see that this UO:98 project might be what I've been looking for since pretty much the first UO emulators. What I wanted to ask is this. Is the entire world populated due to the original nature of the demo, or is it similar to other UO emulators where the GMs must spawn all the creatures, NPCs, quests, etc... If the GM must manually go in and set spawners, etc... is there a program to do that in UO:98, or is it done like it was in the early days of UO emulation via the client and command line?
Thanks
John
I just found this site and the UO:98 project today. I was surfing for UO shards that were running worlds from back during the T2A or earlier periods of UO's history. Thats when I stumbled upon this site. I've worked on UO shards in the past and even had a few running for a while, but I never quite got into the new lands, creatures and rules that came along over the year. AOS? No thanks!
So, I see that this UO:98 project might be what I've been looking for since pretty much the first UO emulators. What I wanted to ask is this. Is the entire world populated due to the original nature of the demo, or is it similar to other UO emulators where the GMs must spawn all the creatures, NPCs, quests, etc... If the GM must manually go in and set spawners, etc... is there a program to do that in UO:98, or is it done like it was in the early days of UO emulation via the client and command line?
Thanks
John