Click to visit: JoinUO free shard list
swing speed code
7 posts
• Page 1 of 1
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
|
|
Wow, great code.
A few observations from this right off the bat: The slowest possible wepon swing is 20 ticks/swing (5 secs) The swing state is stored in the mobile, not the weapon This is very very different from the RunUO swingtimer system, but definately implementable. |
|
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
|
|
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
|
|
|
|
Update:
I've replaced the variable this.0xXXX with their correct names aka SwingState and SwingCounter. I also fixed a decompilation bug regarding when "return 3" was done inside the AdvanceSwingState function. <Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
|
|
thanks for posting these codes, these could be a great help because I really like archery.
|
|
7 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 6 guests