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Tile Data Mul | JoinUO Forums

Tile Data Mul

The UO "Demo" is a slightly modified OSI UO Server and Client which was bundled on the Ultima Online Second Age retail CD. This forum seeks to reveal it's mysteries.

Site Admin
Posts: 455
Joined: Tue Jun 17, 2008 2:33 pm
PostPosted: Wed Sep 15, 2010 11:29 pm
I am positive there was some new info found on this topic, but i can't find anything, I'm hoping to discover the purpose of the two unknown variables in TileData.mul

The public info on this file format is here: http://gonzo.kiev.ua/formats/file_formats.html#3.19

DWORD Flags (see below)
BYTE Weight (weight of the item, 255 means not movable)
BYTE Quality (If Wearable, this is a Layer. If Light Source, this is Light ID)
UWORD Unknown
BYTE Unknown1
BYTE Quantity (if Weapon, this is Weapon Class. If Armor, Armor Class)
UWORD Anim ID (The Body ID the animatation. Add 50,000 and 60,000 respectivefully to get the two gump indicies assocaited with this tile)
BYTE Unknown2
BYTE Hue (perhaps colored light?)
UWORD Unknown3
BYTE Height (If Conatainer, this is how much the container can hold)
CHAR[20] Tile Name

Unknown1 and Unknown2 are of intrerest. Please post if you know anything, i'll keep looking.

Thanks!

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Thu Sep 16, 2010 5:57 am
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Site Admin
Posts: 455
Joined: Tue Jun 17, 2008 2:33 pm
PostPosted: Thu Sep 16, 2010 3:06 pm
Attachments
items.csv
Item dump using corrected format.
(1.25 MiB) Downloaded 530 times
Last edited by Derrick on Thu Sep 16, 2010 4:09 pm, edited 1 time in total.
Reason: added corrected code and attachment

Site Admin
Posts: 455
Joined: Tue Jun 17, 2008 2:33 pm
PostPosted: Thu Sep 16, 2010 4:17 pm
Although stated in most references to tile data, the comment about Height being the amount the container can hold seems unfounded, it looks always to be the height of the item. Also, I suspect that Hue is used for client rendering, this could be tested.

Site Admin
Posts: 455
Joined: Tue Jun 17, 2008 2:33 pm
PostPosted: Thu Sep 16, 2010 4:41 pm

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Thu Sep 16, 2010 5:29 pm
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Site Admin
Posts: 455
Joined: Tue Jun 17, 2008 2:33 pm
PostPosted: Thu Sep 16, 2010 6:41 pm

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