Strange lootpacks...
So I have begun my testing of the uodemo. In my quest to pull information off for era accuracy I came across strange lootpacks on monsters. Bags in bags in bags, etc... Or dragons would have a couple chests and bags with poor quality items/gold. Liches had 36 of X scroll and bone bags.
The only mods I am using is publish 15 uodemo and gm like powers.
UO Gold client version 4.0.6a. Any help would be much appreciated!
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Strange lootpacks (need help)
13 posts
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Aye :/
All the lootpacks are defined in rundir\bank\templatestable.dat beginning at ID 1500 They are clearly not quite correct, not to mention recursive. I haven't gotten around to working these over myself. |
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That is dissapointing. Would the same thing be said about stats/skills as well?
<sk skill_magic_defense 25d10+625> Max of 875, being read as 87.5 magicresist? Also I want to say thank you to you Derrick, Baitlin, and the others that have been working hard on this. It has been very interesting thus far looking at this old code. |
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The issue with magic properties generation was indeed a line-ending problem. This was fixed by converting the files in /rundir/classifiers to UNIX line endings. You can do this using
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Found this interesting item, a necklace of seeing. This must be "bird's eye". The necklace seems not to function and charges do not deplete. By the scripts, this depricated enchantment should pop up the radar map.
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More neat stuff. Not liftable though:
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It's really interesting that the brazier is evaluated in 60 gp.
What script does the evaluation? |
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Derrick, I am having problems with converting the classifier files to unix line endings. I used the method with notepad+ as you had shown and the file is no different then the original. I also used a command line interface but there is no difference. Should the file names be the same? Is there any possibility that you can upload the altered files?
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13 posts
• Page 1 of 2 • 1, 2
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