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Information needed. | JoinUO Forums

Information needed.

Discussion forum for the UO:98 emulator project.

Posts: 10
Joined: Fri Apr 20, 2012 10:22 pm
PostPosted: Fri May 11, 2012 4:16 am
I am curious. Is this project aimed at making a full T2A playable server or for reference?

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Fri May 11, 2012 2:43 pm
Personally, I think it's a mix of the two.

It can be fully playable server.
But some technical limitations cannot be overcome. -> It is old code limited to 2GB of memory. Because of that any shard running UO:98 will be limited in growth and the number of items/mobiles/players it can support.
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Posts: 10
Joined: Fri Apr 20, 2012 10:22 pm
PostPosted: Sat May 12, 2012 2:39 am
I see, thats to bad it's limited, it could of been one sweet server..

Site Admin
Posts: 455
Joined: Tue Jun 17, 2008 2:33 pm
PostPosted: Sat May 12, 2012 4:10 am
To further clarify though, it is indeed aimed at making a fully playable and administratable server.

The memory limitations are a bit of a problem to be sure, but these are the same limitations that OSI had in era (per subserver), and they had quite a few players each. Breaking out the login server or "Game Central" and dividing the world into sub-servers as Garret suggested in another thread could stretch the bounds a bit too.

A lot could still be done.

Posts: 10
Joined: Fri Apr 20, 2012 10:22 pm
PostPosted: Sat May 12, 2012 10:35 am
wow fully playable that would be amazing, Thank's for the info guys. great job btw.

Site Admin
Posts: 455
Joined: Tue Jun 17, 2008 2:33 pm
PostPosted: Mon May 14, 2012 2:04 am
It really is fully playable now as a Pre-T2A server now. There are some things missing like the surprisingly absent Guildstone script, and possibly other things we haven't discovered.

I'm really hoping that people will just run it and play it and start reporting troubles. It's been a couple months now since I've had any time to work on it, but if there is a greater interest it will certainly move up fast on my priority list.

Thanks much for your interest. We will continue to move forward with it, I'm dying to, just need to find some time.

Best regards!

Posts: 10
Joined: Fri Apr 20, 2012 10:22 pm
PostPosted: Wed May 16, 2012 5:41 am
I have been play testing the server for a few day's. It's great! Is there a bug tracker to post bug's?

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Wed May 16, 2012 6:21 am
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Site Admin
Posts: 455
Joined: Tue Jun 17, 2008 2:33 pm
PostPosted: Wed May 16, 2012 2:04 pm

Posts: 10
Joined: Fri Apr 20, 2012 10:22 pm
PostPosted: Thu May 17, 2012 12:01 am
Thanks Derrick, still awaiting on admin approval for the bug tracker. BTW stuck in the tile's just east of the Brit graveyard. wondering if i'm using the right client. client 5.0.8.3
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