If you're truly interested in the demo internals and if you want to understand the data and the script/object system the uodemo is using, then I recommend that you read the following 3 postings on Raph Koster's Website:
Raph Koster also gives us some insight in the skill system used in Ultima Online here:
Click to visit: JoinUO free shard list
Reading Material : UO's Resource System
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<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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