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Skill gain theory ?
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Do you know how the skills are calculated with AdvRate in skills.txt ? What is skillcurve ? And what is the formula for advrates ?
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<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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o'cool im excited
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Due to declined lack of interest and decreased free time, it took me longer than originally anticipated...
... but here you go ... Contained in the ZIP is a C++.NET DLL project. The project compiles without errors but cannot run on its own (as it's a library). To create mobiles and apply the skills etc. you will have to write your own code. The decompilation is 98% 1-on-1 (C++.NET is still slightly different from C++). It's important to note that the GetTimeSecs (see: ) function is supposed to return the C time and the current implemenation in this DLL uses GetTickCount() / 1000. Fixing that is up to you! I do not have enough time these days to concentrate on any UO related project but I'm still willing to answer any questions about this. I also want to add that this is the initial, first public version. Should I have time I'm gonna do more clean-up, add some unit tests and a demo project.
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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4 posts
• Page 1 of 1
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