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Skill gain theory ? | JoinUO Forums

Skill gain theory ?

The UO "Demo" is a slightly modified OSI UO Server and Client which was bundled on the Ultima Online Second Age retail CD. This forum seeks to reveal it's mysteries.

Posts: 11
Joined: Sun Jan 03, 2010 4:28 am
PostPosted: Tue Jan 26, 2010 5:08 pm
Do you know how the skills are calculated with AdvRate in skills.txt ? What is skillcurve ? And what is the formula for advrates ?

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Tue Jan 26, 2010 5:47 pm
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

Posts: 11
Joined: Sun Jan 03, 2010 4:28 am
PostPosted: Wed Jan 27, 2010 3:33 am
o'cool im excited :P

Site Admin
Posts: 372
Joined: Wed Apr 08, 2009 6:35 am
PostPosted: Thu Sep 29, 2011 12:25 pm
Due to declined lack of interest and decreased free time, it took me longer than originally anticipated...

... but here you go ...

Contained in the ZIP is a C++.NET DLL project. The project compiles without errors but cannot run on its own (as it's a library). To create mobiles and apply the skills etc. you will have to write your own code.

The decompilation is 98% 1-on-1 (C++.NET is still slightly different from C++). It's important to note that the GetTimeSecs (see: ) function is supposed to return the C time and the current implemenation in this DLL uses GetTickCount() / 1000. Fixing that is up to you!

I do not have enough time these days to concentrate on any UO related project but I'm still willing to answer any questions about this. I also want to add that this is the initial, first public version. Should I have time I'm gonna do more clean-up, add some unit tests and a demo project.
Attachments
UoDemo SkillSystem (1.0).zip
OSI's Skill System from 1998
(389.54 KiB) Downloaded 1073 times
<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything

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