I am positive there was some new info found on this topic, but i can't find anything, I'm hoping to discover the purpose of the two unknown variables in TileData.mul
The public info on this file format is here: http://gonzo.kiev.ua/formats/file_formats.html#3.19
DWORD Flags (see below)
BYTE Weight (weight of the item, 255 means not movable)
BYTE Quality (If Wearable, this is a Layer. If Light Source, this is Light ID)
UWORD Unknown
BYTE Unknown1
BYTE Quantity (if Weapon, this is Weapon Class. If Armor, Armor Class)
UWORD Anim ID (The Body ID the animatation. Add 50,000 and 60,000 respectivefully to get the two gump indicies assocaited with this tile)
BYTE Unknown2
BYTE Hue (perhaps colored light?)
UWORD Unknown3
BYTE Height (If Conatainer, this is how much the container can hold)
CHAR[20] Tile Name
Unknown1 and Unknown2 are of intrerest. Please post if you know anything, i'll keep looking.
Thanks!
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Tile Data Mul
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<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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Last edited by Derrick on Thu Sep 16, 2010 4:09 pm, edited 1 time in total.
Reason: added corrected code and attachment |
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Although stated in most references to tile data, the comment about Height being the amount the container can hold seems unfounded, it looks always to be the height of the item. Also, I suspect that Hue is used for client rendering, this could be tested.
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<Derrick> RunUO AI is kind of a functional prototype, which i have hacked into something resembling OSI behavior, but only by complitcating everything
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7 posts
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